

In this example, I didn’t meet Jeremiah’s fanciness requirements, so the graphic only has a blue heart for size, and a red one for ambience. Whats’s that? Jeremiah’s an ungrateful prick and thinks the room is TOO fancy? Well you can fuck right off back to choosingbeggars Moonbrooke, Jeremiah.Īpparently, when you build a room for a villager and don’t quite meet their requirements, the little graphic will only display hearts for the requirements you did meet. Now, all I have to do is slap his name on a nameplate and we should be done right? WRONG. Pie.Ģ sets of armor, 4 wall hangings, 1 tartan bed, 10 fancy chairs and an emblematic table later, Jeremiah’s room is now Cool AND fancy.

Yeah, I’m not gonna count that out but I will knock down/build walls until the game calls it a large room.

So Jeremiah’s room needs to be at least 64 square blocks and at maximum, 99. Rooms come in 5 sizes: Tiny (4-15 square blocks), Small (16-35 sq. I’m not going to count the number of squares needed to make a room Large as opposed to Enormous-this post is taking enough work as it is. (ie, his room needs to have a lot of “Cool” furniture and or walls and floors) Translation: He may have a hobo beard but Jeremiah is a posh motherfucker and needs all his shit to look like it belongs in a palace. (ie, a room with a 3-star rating, and a fanciness meter that is almost, but NOT completely full) Translation: He wants a level 4 fancy room. (ie, his room needs to have a minimum of 3 of the size meter bars full) I’m not super confident on how the fanciness level works, but let’s do Jeremiah’s room for practice. For example, a room with level 1 fanciness would get 0 stars (not fancy at all), while a level 5 fancy room would get 4 stars(like, super posh).ĮDIT: u/Twilightdusk clarifies how fanciness works differently in this comment below! However, I’m going to leave my misunderstanding up as a warning to others to not be an idiot. First of all, if a room can have five levels of fanciness, why does the bar only have four sections? Why is there a totally separate star rating on the top? Does that refer to rarity? How can a room be rare? As we learned before, rooms have different named tiers for their sizes-but to gauge a room’s fanciness level, you have to use a combination of your imagination, the number of stars and this fucking meter?Īs far as I can tell, and please do correct me if I’m wrong because I would very much like to understand how this works, the star rating corresponds to the five levels of fanciness using a 0-4 star rating to represent fanciness levels of 1-5. Now, here is where the devs of this game started doing lines of coke and reason and rationality were thrown out of the window. Also, clock the stars up on the top next to the room name. Let’s look at the fanciness meter, directly below the size meter. Instead of using hearts like in the villager profiles, it’s a completely different fucking system for no reason. Now, the reason this chart fucking sucks is because the way it displays size and fanciness, while slightly more detailed/accurate) is inconsistent and just generally confusing. The other way you can see how big the game considers a room to be is by looking at the bane of my existence, the Size and Fanciness chart. One is by checking to see how the game refers to it (ie, “Small Basic Bedroom” vs “Enormous Basic Bedroom”). You can check the size of a room in two ways. Now, here is where things start to get confusing.

The way they denote size and fanciness level preferences are with the use of hearts. You can see their preferences either by checking a nameplate or by using the residents register. Villagers will request rooms of different sizes, ambience and fanciness levels. Fanciness also has five levels but is not exactly labeled in a comprehensive way. There are five levels of Size (Tiny, Small, Normal, Large & Enormous) and Ambience (not including “Normal”: Cute, Cool, Cheeky, Natural, Flamboyant) a single room can have.
